UX & UI Design
UX & UI Design for SPYGAMES
SPYGAMES are physical games experiences in NYC and London where players jump, climb, throw & dodge their way through challenges in high-tech games rooms.
Responsibilities
My role was to take the vision of the art directors and create:
UX & UI for all the in-venue digital screens, both interactive and informational
Web design for the promotional web page
Web design for the pre- and post-visit experiences
Art for player avatars
Designing the reward system
Design of emails confirming booking and communicating with players
UX & UI Design
UX & UI Design for SPYGAMES
SPYGAMES are physical games experiences in NYC and London where players jump, climb, throw & dodge their way through challenges in high-tech games rooms.
Responsibilities
My role was to take the vision of the art directors and create:
UX & UI for all the in-venue digital screens, both interactive and informational
Web design for the promotional web page
Web design for the pre- and post-visit experiences
Art for player avatars
Designing the reward system
Design of emails confirming booking and communicating with players
UX & UI Design for SPYGAMES
SPYGAMES are physical games experiences in NYC and London where players jump, climb, throw & dodge their way through challenges in high-tech games rooms.
Responsibilities
My role was to take the vision of the art directors and create:
UX & UI for all the in-venue digital screens, both interactive and informational
Web design for the promotional web page
Web design for the pre- and post-visit experiences
Art for player avatars
Designing the reward system
Design of emails confirming booking and communicating with players
Selected screens from Check In flow















Selected screens from Account Station









Selected screens from Pre Game flow






Selected screens from Debrief flow









Selected screens from Social area


Promo website design (desktop)
Promo website design (mobile)



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Tap me,
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© Nat Al-Tahhan, NatAlt Design 2010 - 2025