UX & UI Design

UX & UI Design for SPYGAMES

SPYGAMES is a physical games experience in NYC where players jump, climb, throw & dodge their way through challenges in high-tech games rooms.

Responsibilities

My role was to take the vision of the art directors and create:

  • UX & UI for all the in-venue digital screens, both interactive and informational

  • Web design for the promotional web page

  • Web design for the pre- and post-visit experiences

  • Art for player avatars

  • Designing the reward system

  • Design of emails confirming booking and communicating with players

UX & UI Design

UX & UI Design for SPYGAMES

SPYGAMES is a physical games experience in NYC where players jump, climb, throw & dodge their way through challenges in high-tech games rooms.

Responsibilities

My role was to take the vision of the art directors and create:

  • UX & UI for all the in-venue digital screens, both interactive and informational

  • Web design for the promotional web page

  • Web design for the pre- and post-visit experiences

  • Art for player avatars

  • Designing the reward system

  • Design of emails confirming booking and communicating with players

UX & UI Design for SPYGAMES

SPYGAMES is a physical games experience in NYC where players jump, climb, throw & dodge their way through challenges in high-tech games rooms.

Responsibilities

My role was to take the vision of the art directors and create:

  • UX & UI for all the in-venue digital screens, both interactive and informational

  • Web design for the promotional web page

  • Web design for the pre- and post-visit experiences

  • Art for player avatars

  • Designing the reward system

  • Design of emails confirming booking and communicating with players

Let’s make something great!

Click me,

Throw me

© Nat Al-Tahhan, NatAlt Design 2010 - 2025

Let’s make something great!

Tap me,

Throw me

© Nat Al-Tahhan, NatAlt Design 2010 - 2025

Let’s make something great!

Tap me,

Throw me

© Nat Al-Tahhan, NatAlt Design 2010 - 2025